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Author Topic: Savage Species updated monster skills points  (Read 962 times)
wrathgon
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« on: March 13, 2008, 12:32:13 PM »

hey just looked at SS and it seems that in there outsider get only 2+int where in MMI they get 8, so which do i use? SS is an updated product so i assume i use that, any comments?
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erictcleric
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« Reply #1 on: March 13, 2008, 02:39:52 PM »

Assuming we're talking 3.5 instead of 3.0, Savage Species actually came out slightly before the 3.5 MM (I'm sad enough to have a spreadsheet to keep track of the rulebooks and feats Smiley ). Also, although I don't have SS, MM IV says 8+Int modifier, so I'd stick with that.
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Zym
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« Reply #2 on: March 14, 2008, 08:14:06 PM »

Ya, SS is on the tail end of 3.0/evolution to 3.5 area. WotC also uses SS material in a number of their rules references and builds.

But, as stated, the latest incarnation (of whatever race/class/feat, etc) is the legit option. Note however, that WotC often has several options named the same thing but with entirely different effects, some are updates, some are separate entries (Fleet of Foot is a good example).
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"All the thug rock kids are playin....All the punk god angels sayin....The toys are us, and we don't even know...."
CNYGamer99
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« Reply #3 on: March 25, 2008, 08:06:04 PM »

hey just looked at SS and it seems that in there outsider get only 2+int where in MMI they get 8, so which do i use? SS is an updated product so i assume i use that, any comments?

I assume you're referring to skill points per level. I don't know where in Savage Species you're seeing that Outsiders get 2+Int modifier skill points. The Outsiders I'm looking at in Savage Species (Astral Deva pg 155, Avoral pg 158, Azer pg 159, Barghest pg 159, etc. etc. etc.) all get 8+Int modifier skill points per level. This is consistent with the Monster Manual pg 290, which shows Outsiders as getting 8+Int modifier skill points per level.

If I misunderstood your question, or got side-tracked with bad information I apologize.
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Jamie
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RDRI555
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« Reply #4 on: March 02, 2010, 12:11:51 AM »

Mind flayer PCs! Efreet! Succubi! Thri-kreen! Scalable weapons! The return of the half-ogre! Feats to improve your racial powers! Prestige classes that make sense for your nonhuman characters! (Most of them, you could actually use with a PC!) The list goes on and on. The book is chock-full of useful information. There's not a single page to skip, because none of it's filler. Whether offering advice on what feats are useful to various creatures, or covering how certain monster traits can throw an adventure (sucks to play a spectre wizard since you can't even touch spell components or spellbooks), or even giving solutions for your game (like how to turn any item, such as the aforementioned spellbook, into a ghost touch item), the book doesn't miss a beat in its constant information flow.
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